If anyone ever told you that good adventure games can never be played from first person perspective view, they were wrong. Before I talk about this game I have to say one thing - I love indie productions. Unrestrained, innovative, and most of all, free. I've come across Gravity Bone by accident and I'm really glad I had a chance to play it. It's one of those titles that prove how much can be done with easily accessible tools and a decent amount of work.
The first thing I thought when I saw this game was "Wow, this really reminds me of Naomi Iwata's Gregory Horror Show". I made this immediate association based solely on the blocky character design, because the feel is completely different here. The game starts without any explanations. You're presumably a guy, in an elevator, on his way down. In your hand you hold a card with simple instructions which point you in the right direction and that is that.
Everything we need to do, we're told by a voice on a tape we'll have to find. I won't be spoiling it for you, but the game is really simple, yet extremely enjoyable. There's just something about it - From the second you step out of that elevator, you're a part of this world and you feel it. And you know that playing this game will be a memorable experience. And it is.
The whole game was created by one person - Brendon Chung, who used Knightmare's KMQuake II, which is a modification of ID Software's Quake II engine, as a base for his game - All thanks to John Carmack's unselfish policy of releasing his engine sources to the public. It's great to know that games like this one can be built and released as standalone productions rather than mods for the ever so popular Source engine. If you're interested in the technical aspects of Gravity Bone, read the manual enclosed with the game. You'll find a full list of tools used by Mr. Chung.
I've said some good things about this title, but there's one major flaw which I would like to address. The game is way too short. I know there is no specific measure of game length and there are no guidelines on how long the games should be, but I wouldn't even call this title short, simply because it's shorter than short. It's a shame really, because from the second I started playing this title, I wanted more. Even before I finished it. So if you're looking for a game that lasts, you'll be disappointed. That of course doesn't mean you shouldn't give it a try - on the contrary. It deserves your attention. You can get this title for free from Blendogames.com, and check out other titles on the download list while you're at it.
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