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"Unfortunately, 2D is pretty much dead now..." These were the words of Andrew Brazier, the assistant designer on Simon 3D, while he explained why the game went 3D, instead of being a proper and decent 2D point and click adventure. And judging by how things progress, he might have been right.


The good old 2D days are long since passed and every adventure game, of which there are very few this days, must be in 3D. The long awaited sequel to Sam & Max is, of course, a 3D title, but that's not something to complain about. The times are tough for adventure games, and 3D graphics are the least of developers' worries. The hardest task is to market these titles and that alone is a challange, 3D or not.

Still, the games DO get published, even if it takes years and years of developement and finding a publisher who's willing to take the risk. Simon The Sorcerer franchise found itself a new home in Germany and the fourth game in the series is already out. All in german. But hey, at least you can be sure the game is extremly well organised with perfect comedic timing. It's getting translated, so I'm eager with anticipation. For any news on the subject, check out the official site by clicking here



Simon the Sorcerer isn't the only title that's been waiting years for a sequel. If you have lived long enough, you probably know the Goblins series. A slightly different approach to point and click, with tons of humor the adventure games are known for. Every stage in any Goblins game is a huge puzzle you must solve to progress.


It's the year 2007 and
Gobliiins 4 is finally approaching. In developement since 2004, the game is basically finished. The only thing missing is a publisher willing to put it out there for us to buy. The official webpage states that the game should be out by the end of this year. I really hope they can make that fly, because a new Goblins game is something I've been waiting for since '93.

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