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Now that's what I call a proper buy. Last friday I picked up a package containing my latest purchase. Ten fine additions to my modest videogame collection, five of them brand new. Without further delay, let's take a quick look at the games.

『北斗神拳 - 世纪末救世主传说』



Hokuto no Ken: Seiki Matsukyu Seishi Densetsu. This unusual beat 'em up game will take you on a violent trip through a post apocalyptic Mad Max esque world where instead of guns you'll have to use the power of your fists to survive. You follow the steps of Ken, a martial art legend, who has managed to master some mean techniques that make his enemies explode and die in most outrageous ways.



Basically the game consists of extremely lenghty cutscenes with occasional Fighting Force / SpikeOut like moments where you have to battle some bad guys and make them explode. You can beat your avarage bad guy in a second. Bosses can take some time and you have to finish them off by punching in a special combo. You're given a timeframe at the end of the fight to do that. If you succed, a cutscene starts in which your oponent gets slaughtered by one of the secret techniques. If you fail, you have to kick the guy a few more times and try again. The gameplay mechanics are pretty simple and the fighting system is rather solid.



This game is one of the best looking PlayStation games ever made. Superb texturing and full 3D graphics will tease your eyes for hours. I'd even go as far as saying this game pulls off what Metal Gear Solid did. Only more violent. A thing worth mentioning is that it's one of very few titles which will not run properly on PlayStation 2. First sign of trouble is the distorted game logo right after you boot the disc. The game will freeze during the first cutscene, and since you're unable to skip these first time you play, you're screwed.



Hokuto no Ken: Seiki Matsukyu Seishi Densetsu will last you a lifetime. The game is beyond what you would call long and has some unlockable features. The coolest one would have to be the cutscene editor which allows you to take any cutscene [of which there are five million] and replace the original dialogs with any other dialog from the game. You can compose some ridiculous scenes. If you know japanese that is.

『サンダーフォースV スペシャルパック』

ThunderForce, usually associated with MegaDrive, made its way onto Sega Saturn with the fifth, and so far last game in the series. And what a great game it is. Take everything you liked about the previous titles, add loads of new stuff and make it 3D. Actually gameplay did not change, so it's 2D mechanics and 3D graphics.



Don't frown now. 3D is your friend and no matter how much you liked the previous 2D MegaDrive titles, that's the way it goes. To tell you the truth, first time I saw this game I wasn't convinced. I had to get my own copy [the regular release] to really apriciate what TechnoSoft people did to the series and to understand that it was a good move.



You might have heard about the PlayStation version aswell. It is out there and Sony probably wants you to think it's better. Since we all know that PlayStation games were better when it comes to 3D, right? Right. Well this time it's actually the other way around. ThunderForce V on Saturn beats the PlayStation version at its own game. Transparencies! There are more transparent layers in the Sega Saturn version than there are on PlayStation. People who coded this thing on Saturn really knew what they were doing and it shows. You'll see some mind blowing effects, especially in the later levels of the game.



Notice the Special Pack print on the game CD. That, aswell as the artwork itself, is completly new in the SP version. That's actually pretty awsome. They didn't just throw the old version into the new package.



The Special Pack version also contains a music CD with remixes of the tracks from previous ThunderForce games. A little somethin' somethin' for the fans. You can listen to track 10 from the album by clicking on the play button below. It's a regular low quality mp3 file that gets loaded up into a flash based player.

Note: I'm using the Opera browser with the newest Flash plugin and still, the mp3 file is played at three times its original speed through the flash player below. If you're experiencing the same problem, feel free to download the mp3 file by clicking here. Note 2: The file is down untill further notice. Sorry.





『ガンスターヒーローズ』



Does Gunstar Heroes need an introduction? I think not. Anyone who knows what a MegaDrive is, probably knows this title aswell. Fantastic, fast paced run 'n gun game and Treasure at their best.



Over the years, this title has become somewhat of a treat for all videogame collectors. The game in its Japanese version can go for a fairly high price, but I assure you, it's worth it. First of all you get a great game with design and gameplay mechanics beyond perfect. Second, you can brag about yet another japanese MegaDrive title on your shelve



If you don't own this title already, I suggest you browse through some auctions. The title was released on PlayStation 2 as a part of the Sega Ages series [Vol.25 - トレジャーボックス], and is avalable on Wii through the Virtual Console. Since then the prices went down a bit. If you're not familiar with this title, check out the video below.



『ダイナマイト・ヘッディー』



Dynamite Headdy is yet another Treasure masterpiece released for both MegaDrive and GameGear. This time, instead of running and gunning, we take control of the title character in a platform adventure. The game looks and sounds amazing. If you think the box artwork is colorful, wait untill you see the actual game. Vibrant colors, smooth action and a ton of sprites.



Gameplay mechanics are somewhat similar to Rayman. Or maybe I should say it's the other way around. Rayman creators must have played Dynamite Headdy. The loose detachable head and overall puppet feel of the main character are exactly the same in both games. The main difference being attach abilities, while Rayman launches his fists, Dynamite Headdy launches his... head.



Throughout the game there are over fifteen heads to be collected, each one of them provides Headdy with a different attack ability. You can't store them however. Each time you find a new head, you swap the old one. So, feeling like you need a good platform game? Why not give Dynamite Headdy a try.

『ファイナルファンタジーI・II』



Final Fantasy games can be found everywhere nowdays. Re-releases, remakes, old games sold on auctions etc. But how about the original Famicom versions in near mint condition? They don't come by all that often, that's for sure. Yet, I've managed to score a rather rare find.



Final Fantasy I and II Famicom Special Edition. The box is the same size as those of regular japanese Nintendo 64 games. Inside you'll find the game cart containing both games, a map for both Final Fantasy I and II in full color, and a walkthrough book [over 80 pages heavy] also in full color with tons of screens and artwork. If that's not what you call a fine release, I don't know what is.



『ファイナルファンタジーIII 』



Final Fantasy III has gained some popularity recently, due to the remake released on Nintendo DS. This doesn't mean we can't enjoy the good old Famicom version, especially since this title never got released outside of Japan [except for the previously mentioned remake for the DS, which is 3D and blah blah blah, it's a totally new game].



So many remakes for all possible platforms. We had Final Fantasy Collection, Anthology, Origins, and that's only for the PlayStation. WonderSwan Color got the updated Final Fantasy I, II and IV [supposedly the third game was in developement but in the end it got cancelled. Beta / Proto anyone?]. To celebrate the 20th anniversary of the series, both the first and the second game got new releases on PSP. The only title left out was always Final Fantasy III. The DS remake is good, but if you haven't played the original, you haven't lived.



『ファイナルファンタジーVI』



Here we have it. The best Final Fantasy game ever created in its original version. Super Famicom Final Fantasy VI. This is my personal favorite ever since the game came out. Superb story with great characters. A Super Famicom owner could not wish for more



This was the last game for a Nintendo platform before Sony took over [and before Nintendo started with the ports for GameBoy Advance]. Its popularity contributed to the game being ported to PlayStation [as a part of Final Fantasy Collection and Final Fantasy Anthology, and separate Final Fantasy VI releases - PlayStation versions got new CG opening and ending] and GameBoy Advance.



The title is also responsible for some Final Fantasy confusion. The US version was renamed and published under the title Final Fantasy III. This was due to the previous games not getting a US release. The game had also lost a large portion of the dialogues since translation from japanese would take up too much space on the cart. Not only that, all nudity [of which there was precious little] was censored.

『フロントミッション』







『テイルズオブファンタジア』









『ワンダープロジェクトJ機械の少年ピーノ』







PR


Got a hold of some cheap Nintendo 64 related hardware. First up, a very basic game converter. Believe it or not, this thing has virtually nothing but the PCB and cart slots. Not a single chip, capacitor or resistor. I closed it up before I took some photos, so you'll have to take my word for it.



I didn't spend much time testing it, but the compatibility seems to be pretty low. The only thing I got running was japanese Zelda: Ocarina of Time. And I used the european version of the game as a boot cart. If you think you can run your beloved Sin & Punishment using this device, unless you can somehow produce a NTSC US / PAL version of the game, you're screwed. You're better off with the Passport III Plus. But hey! Zelda worked fine. I tried booting it with Majora's Mask, but it didn't work.



Next device is an Action Replay type cartridge. Except it's called Game Buster [still, it's manufactured by Datel. Or so the package says]. You pop it in, attach a game cart and turn on your Nintendo 64. A menu will appear [In my case in german. Nice. No worries though, I managed.] and there you can choose your cheat codes, manage the memory card and so on. Pretty standard.



I guess the only cool feature would have to be the green glowing digital display which counts down from five to zero before the menu appears. On the back of the cart there's a small slot for so called SmartCards. I guess the firmware can be upgraded this way, new codes added and so on.

The only game I tested was Goldeneye. I tried the preloaded cheats. Didn't work. Surprise surprise.

Adding comments might be simple, and it is in most cases, but after few years of having my own blog, I realized one should post some comment guidelines, so that visitors can either read through them and follow them, or ignore them completely and get their asses [read IP range] banned. So, here goes. Under every blog entry you will see the date at which the given entry was posted, category it belongs to, trackback and comment links, and a link that will post the entry title and address to your Twitter, if you're logged in to your account. All of the above will look something like this:


Easy so far, right? Nothing too complicated. So, once you click on "Comment", you'll be taken to the comment form, which isn't complicated either. After giving it some thought, I've removed the option of leaving your e-mail address and your website address. You're here to comment, not to advertise. However, if you feel you absolutely have to tell me about yours or someone else's website, you can add a link in the comment box. If I find it inappropriate, your entire comment will go. If you continue to link to other websites for no good reason, you will get banned. Let's take a look at the comment form itself:


As you can see, the default message subject states "I'm a tool". This is to encourage you to type in your own subject instead. If you're unable to do so, I'll assume you agree with what the default message subject states.

If you want to give yourself the ability to edit your comment in the future, use the password field. Once the comment is posted, you'll see the edit option on the lower right from your text. Once you've clicked on it, you'll be taken to the edit page and there you can make your changes. Type in the password you've used when posting the comment, and lastly click on send. If everything works as it should, your comment will be automatically updated.

Now for some rules - I will not tolerate advertisement. If you're here post spam, you might just as well turn back and leave. I will delete your comment the second I see it, and I will ban your whole IP range. If you don't have anything to say, don't comment. Even though I don't get many comments here, "nice blog!" is something I can live without. Last, and second most important thing - Since the blog is in English, I suggest you comment in English. Happy commenting.


Damn you, supermarkets! How am I supposed to stay away from videogames if there's always a nice title to pick up? I bought some games [many games] this month already and I promised myself that would be enough, but when you see Gears of War and the pricetag makes it impossible to resist what can you do? You buy it. And so I did.

I know, I know. Gears of War has been around for a while, but since I didn't have my own copy, and it's clearly a must have, I just bought it. And such a buy is nothing to regret.



Gears of War for Xbox 360 is probably what Halo was for the first Microsoft console [even though this one is a third person shooter]. I'm pretty sure everyone already know how amazing this game is, but let me reassure you one more time. GoW is simply spectacular. The amount of details is stunning. This truly is a next generation title for a next generation platform. Unreal Engine 3 really does the job and you can see that people at Epic put some serious effort into the developement of both gameplay mechanics and the amazing graphics in all of their high definition glory.

If you own an Xbox 360, you should own this game aswell. If you don't own a 360 yet, this title is one good reason to get Microsoft's new platform. Unless you hate both first and third person shooters.
I know it's two years old and I know it's no news, but this just has to be the best scene production ever made for the Nintendo GameBoy Color. I have no idea how Phantasy have managed to produce this kind of firework without any painful slowdowns.


The engine is extremely efficient. Static graphics just rule and yes, the demo does contain the obligatory plasma effect. Plus, it has the coolest soundtrack you've heard in a GameBoy production [Wasn't the first tune among the demo tracks in Paragon 5 tracker?]. Huge respect for guys at Phantasy. Check out the video or download the production from Game Boy Demospotting.
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